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Sing and Play Blue
Songs for Learning
Easy, fun and interactive songs for young learners and ESL/EFL students.
Enhanced CD includes teacher’s guide, flashcards, activity sheets and online support.
Works best with 2-5 year olds.
Preview CD
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01. Good Morning | |
02. The Parachute Dance | |
03. Seven Steps | |
04. Head and Shoulders | |
05. Ten Fat Sausages | |
06. Three Jellyfish | |
07. The Walking Song | |
08. The Feelings Song | |
09. The Hammer Song | |
10. Spider Song | |
11. Cut the Carrot | |
12. Touch Your Head | |
13. How Many Fingers? | |
14. Days of the Week | |
15. One Little Finger | |
16. Jack in the Box | |
17. Yummy Vegetables | |
18. Can You Jump? | |
19. Eyes Nose Mouth and Ears | |
20. Octopus | |
21. B.B.Q | |
22. Butterfly | |
23. Good Bye Everyone | |
24. Yummy Vegetables ~ Karaoke | |
25. Head and Shoulders |
Sing and Play Green
Songs for Learning
Easy, fun and interactive songs for young learners and ESL/EFL students.
Enhanced CD includes teacher’s guide, flashcards, activity sheets and online support.
Works best with 3-6 year olds.
Preview CD
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01. Let's Shake Hands | |
02. The ABC Party | |
03. Big Big Big | |
04. Open Close | |
05. Shake Shake | |
06. Tell Me Tell Me | |
07. How's The Weather | |
08. Let's Be Planes | |
09. The Animal Song | |
10. Forest Dance | |
11. Let's Go To The Farm | |
12. Three Ladybugs | |
13. The Beach | |
14. Let's Make a Pizza | |
15. I Love Sweets | |
16. Skidamarinkidink | |
17. The Balloon Song | |
18. Can You Play The Drums? | |
19. Jump Up High! | |
20. The Clean Up Song | |
21. Teddy Bear | |
22. Good Bye Friends | |
23. Tell Me Tell Me ~ Karaoke | |
24. Shake Shake ~ Karaoke | |
25. Can You Play The Drums? |
Sing and Learn Orange
Songs for Learning
Easy, fun and interactive songs for kindergarten, elementary age children and ESL/EFL students.
Accompanying flashcards, activity sheets and online support available in our resource library.
Works best with 5-8 year olds.
Preview CD
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01. The Greetings Song | |
02. What's your Name? | |
03. Alphabet Sounds | |
04. The Color Song | |
05. The Vowel Song | |
06. What Do You Like to Do? | |
07. Days of the Week | |
08. The Ice Cream Song | |
09. Seasons | |
10. On In Under By | |
11. Months | |
12. Jump Around! | |
13. Cheeks and Chin | |
14. What Time Is It? | |
15. Finger Family | |
16. I'm H.A.P.P.Y. | |
17. If You're Happy | |
18. In Front of Behind Between | |
19. What Do You Want to Do? | |
20. Where Are You From? | |
21. Marty Moose Theme Song | |
22. Time to Say Good Bye | |
23. What's Your Name? (Karaoke Version) | |
24. The Vowel Song (Karaoke Version) | |
25. Months (Karaoke Version) |
Spooky Spooky
Halloween Songs for Kids
Fun, easy and interactive Halloween songs for young learners and ESL/EFL students.
Accompanying flashcards and activity sheets make this CD great for Halloween lessons and events.
Works best with 3-10 year olds.
Preview CD
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01. Spooky Spooky Intro | |
02. H.A.L.L.O.W.E.E.N. | |
03. Pumpkin Pumpkin | |
04. Trick or Treating | |
05. Knock Knock Knock | |
06. Spooky Spooky | |
07. Let's Count! | |
08. Three Scary Spiders | |
09. I Wanna Be Scary | |
10. Happy Halloween | |
11. Skeleton Skeleton | |
12. Witch's Stew | |
13. Five Little Spooky Ghosts | |
14. Spooky Spooky (Remix) | |
15. The Halloween Bus | |
16. The Hearse Song | |
17. Spooky Spooky Instrumental |
Ho Ho Ho
Christmas Songs for Kids
Easy, fun and interactive Christmas songs for young learners and ESL/EFL students.
Accompanying flashcards and activity sheets make this CD great for Christmas lessons and events.
Works best with 3-10 year olds.
Preview CD
Track | Preview |
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01. Ho Ho Ho Intro | |
02. Ho Ho Ho | |
03. Let's Decorate the Christmas Tree | |
04. His Name is Santa Claus | |
05. Christmas Tree Reindeer Bell | |
06. Counting Snowflakes | |
07. The Snowman Song | |
08. I Have a Bad Cold | |
09. Rudolph's Nose | |
10. Ring the Bell | |
11. Let's Make Cookies for Santa Claus | |
12. What Do You Want for Christmas? | |
13. Three Christmas Trees | |
14. Five Reindeer | |
15. Christmas Pet | |
16. Bernie the Reindeer | |
17. We Wish You a Merry Christmas | |
18. Up On the House Top | |
19. Twinkle Twinkle | |
20. Jolly Old St. Nicholas | |
21. Deck the Halls | |
22. O Christmas Tree | |
23. Jingle Bells |
Bigger Than (Card Game)
Get Your Students Using English Naturally
Besides learning animals, the main focus of the game is teaching comparatives. Based on a traditional Japanese game, the rule of play is very simple to understand.
The cards can also be used to play a variety of other card games.
How to Play
Dealing
Shuffle and deal out all of the cards in clockwise rotation.
Playing
The player on the dealer’s left begins by leading any card or pair of cards they like. The next player on the left may then play an equal number of matching cards with a bigger face value, or may pass. Note that the same number of cards as the lead must be played. If the leader starts with a pair, only pairs may be played on top of it. If three-of-a-kind is led, only three-of-a-kinds can be played on top of it. The next player may do the same, and so on. This continues until all players pass. The last person to play a card leads the next round.
Notes on Game Play
The strength of each card is determined by the number on the card. 1 is the smallest, 12 is the biggest. Players can pass anytime, even if the player has cards that could be played. Wild cards can be any card therefore they are the strongest cards in the game.
Winning the Game
The winner is the player that uses his/her cards up first.
Basic Strategy
The basic strategy of “Bigger Than” is very simple; players attempt to get rid of smaller cards first so that only stronger cards are left in the players’ hands near the end of a game. If a player is stuck with small card, it will be very hard to get to play it and empty their hand. However, as winning a round lets the player lead any card to start the next round, one weak card can be kept to be played last.
Language
For very young children, they can simply say the name of the animal when playing their card(s). For children that are able, They should say “A ____is bigger.” or “A ___is bigger than a _____.” If multiple cards are played, they can say; ” ___s are bigger than ____s”. Teachers should feel free to make the game as easy or as difficult as they like depending on the abilities of the kids.
Other Usages
These cards can be used for multiple games including, Concentration, Go Fish, Crazy Eights and any other playing card based game. Add two sets of cards together to make the game more interesting!
Faster Than (Card Game)
Get Your Students Using English Naturally
Besides learning vehicles, the main focus of the game is teaching comparatives. Based on a traditional Japanese game, the rule of play is very simple to understand.
The cards can also be used to play a variety of other card games.
How to Play
Dealing
Shuffle and deal out all of the cards in clockwise rotation.
Playing
The player on the dealer’s left begins by leading any card or pair of cards they like. The next player on the left may then play an equal number of matching cards with a bigger face value, or may pass. Note that the same number of cards as the lead must be played. If the leader starts with a pair, only pairs may be played on top of it. If three-of-a-kind is led, only three-of-a-kinds can be played on top of it. The next player may do the same, and so on. This continues until all players pass. The last person to play a card leads the next round.
Notes on Game Play
The strength of each card is determined by the number on the card. 1 is the smallest, 12 is the biggest. Players can pass anytime, even if the player has cards that could be played. Wild cards can be any card therefore they are the strongest cards in the game.
Winning the Game
The winner is the player that uses his/her cards up first.
Basic Strategy
The basic strategy of “Faster Than” is very simple; players attempt to get rid of smaller cards first so that only stronger cards are left in the players’ hands near the end of a game. If a player is stuck with small card, it will be very hard to get to play it and empty their hand. However, as winning a round lets the player lead any card to start the next round, one weak card can be kept to be played last.
Language
For very young children, they can simply say the name of the vehicle when playing their card(s). For children that are able, They should say “A ____is faster.” or “A ___is faster than a _____.” If multiple cards are played, they can say; ” ___s are faster than ____s”. Teachers should feel free to make the game as easy or as difficult as they like depending on the abilities of the kids.
Other Usages
These cards can be used for multiple games including, Concentration, Go Fish, Crazy Eights and any other playing card based game. Add two sets of cards together to make the game more interesting!
Spooky Spooky Halloween Card Game)
Get Your Students Using English Naturally
Learn Halloween vocabulary and more. Play a variety of games with the target language of your choice.
Perfect for Halloween lessons, parties and events!
How to Play
Dealing
Shuffle and deal out all of the cards in clockwise rotation.
Playing
The player on the dealer’s left begins by leading any card or pair of cards they like. The next player on the left may then play an equal number of matching cards with a bigger face value, or may pass. Note that the same number of cards as the lead must be played. If the leader starts with a pair, only pairs may be played on top of it. If three-of-a-kind is led, only three-of-a-kinds can be played on top of it. The next player may do the same, and so on. This continues until all players pass. The last person to play a card leads the next round.
Notes on Game Play
The strength of each card is determined by the number on the card. 1 is the smallest, 12 is the biggest. Players can pass anytime, even if the player has cards that could be played. Wild cards can be any card therefore they are the strongest cards in the game.
Winning the Game
The winner is the player that uses his/her cards up first.
Basic Strategy
The basic strategy of “Spooky Spooky” is very simple; players attempt to get rid of smaller cards first so that only stronger cards are left in the players’ hands near the end of a game. If a player is stuck with small card, it will be very hard to get to play it and empty their hand. However, as winning a round lets the player lead any card to start the next round, one weak card can be kept to be played last.
Language
For very young children, they can simply say the name of the Halloween vocabulary when playing their card(s). For children that are able, They should say “A ____is scarier.” or “A ___is scarier than a _____.” If multiple cards are played, they can say; ” ___s are scarier than ____s”. Teachers should feel free to make the game as easy or as difficult as they like depending on the abilities of the kids.
Other Usages
These cards can be used for multiple games including, Concentration, Go Fish, Crazy Eights and any other playing card based game. Add two sets of cards together to make the game more interesting!
Ho Ho Ho Christmas Card Game
Get Your Students Using English Naturally
Learn Christmas vocabulary and more. Play a variety of games with the target language of your choice.
Perfect for Christmas lessons, parties and events!
How to Play
Dealing
Shuffle and deal out all of the cards in clockwise rotation.
Playing
The player on the dealer’s left begins by leading any card or pair of cards they like. The next player on the left may then play an equal number of matching cards with a bigger face value, or may pass. Note that the same number of cards as the lead must be played. If the leader starts with a pair, only pairs may be played on top of it. If three-of-a-kind is led, only three-of-a-kinds can be played on top of it. The next player may do the same, and so on. This continues until all players pass. The last person to play a card leads the next round.
Notes on Game Play
The strength of each card is determined by the number on the card. 1 is the smallest, 12 is the biggest. Players can pass anytime, even if the player has cards that could be played. Wild cards can be any card therefore they are the strongest cards in the game.
Winning the Game
The winner is the player that uses his/her cards up first.
Basic Strategy
The basic strategy of “Ho Ho Ho” is very simple; players attempt to get rid of smaller cards first so that only stronger cards are left in the players’ hands near the end of a game. If a player is stuck with small card, it will be very hard to get to play it and empty their hand. However, as winning a round lets the player lead any card to start the next round, one weak card can be kept to be played last.
Language
For very young children, they can simply say the name of the Christmas vocabulary when playing their card(s). For children that are able, They should say “A ____is stronger.” or “A ___is stronger than a _____.” If multiple cards are played, they can say; ” ___s are stronger than ____s”. Teachers should feel free to make the game as easy or as difficult as they like depending on the abilities of the kids.
Other Usages
These cards can be used for multiple games including, Concentration, Go Fish, Crazy Eights and any other playing card based game. Add two sets of cards together to make the game more interesting!