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Sing and Play Blue

Songs for Learning

Easy, fun and interactive songs for young learners and ESL/EFL students.

Enhanced CD includes teacher’s guide, flashcards, activity sheets and online support.

Works best with 2-5 year olds.

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Sing and Play Green

Songs for Learning

Easy, fun and interactive songs for young learners and ESL/EFL students.

Enhanced CD includes teacher’s guide, flashcards, activity sheets and online support.

Works best with 3-6 year olds.

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Sing and Learn Orange

Songs for Learning

Easy, fun and interactive songs for kindergarten, elementary age children and ESL/EFL students.

Accompanying flashcards, activity sheets and online support available in our resource library.

Works best with 5-8 year olds.

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Spooky Spooky

Halloween Songs for Kids

Fun, easy and interactive Halloween songs for young learners and ESL/EFL students.

Accompanying flashcards and activity sheets make this CD great for Halloween lessons and events.

Works best with 3-10 year olds.

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Ho Ho Ho

Christmas Songs for Kids

Easy, fun and interactive Christmas songs for young learners and ESL/EFL students.

Accompanying flashcards and activity sheets make this CD great for Christmas lessons and events.

Works best with 3-10 year olds.

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Bigger Than (Card Game)

Get Your Students Using English Naturally

Besides learning animals, the main focus of the game is teaching comparatives. Based on a traditional Japanese game, the rule of play is very simple to understand.

The cards can also be used to play a variety of other card games.

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How to Play

Dealing
Shuffle and deal out all of the cards in clockwise rotation.
Playing
The player on the dealer’s left begins by leading any card or pair of cards they like. The next player on the left may then play an equal number of matching cards with a bigger face value, or may pass. Note that the same number of cards as the lead must be played. If the leader starts with a pair, only pairs may be played on top of it. If three-of-a-kind is led, only three-of-a-kinds can be played on top of it. The next player may do the same, and so on. This continues until all players pass. The last person to play a card leads the next round.
Notes on Game Play
The strength of each card is determined by the number on the card. 1 is the smallest, 12 is the biggest. Players can pass anytime, even if the player has cards that could be played. Wild cards can be any card therefore they are the strongest cards in the game.
Winning the Game
The winner is the player that uses his/her cards up first.
Basic Strategy
The basic strategy of “Bigger Than” is very simple; players attempt to get rid of smaller cards first so that only stronger cards are left in the players’ hands near the end of a game. If a player is stuck with small card, it will be very hard to get to play it and empty their hand. However, as winning a round lets the player lead any card to start the next round, one weak card can be kept to be played last.
Language
For very young children, they can simply say the name of the animal when playing their card(s). For children that are able, They should say “A ____is bigger.” or “A ___is bigger than a _____.” If multiple cards are played, they can say; ” ___s are bigger than ____s”. Teachers should feel free to make the game as easy or as difficult as they like depending on the abilities of the kids.
Other Usages
These cards can be used for multiple games including, Concentration, Go Fish, Crazy Eights and any other playing card based game. Add two sets of cards together to make the game more interesting!


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Faster Than (Card Game)

Get Your Students Using English Naturally

Besides learning vehicles, the main focus of the game is teaching comparatives. Based on a traditional Japanese game, the rule of play is very simple to understand.

The cards can also be used to play a variety of other card games.

How to Play

Dealing
Shuffle and deal out all of the cards in clockwise rotation.
Playing
The player on the dealer’s left begins by leading any card or pair of cards they like. The next player on the left may then play an equal number of matching cards with a bigger face value, or may pass. Note that the same number of cards as the lead must be played. If the leader starts with a pair, only pairs may be played on top of it. If three-of-a-kind is led, only three-of-a-kinds can be played on top of it. The next player may do the same, and so on. This continues until all players pass. The last person to play a card leads the next round.
Notes on Game Play
The strength of each card is determined by the number on the card. 1 is the smallest, 12 is the biggest. Players can pass anytime, even if the player has cards that could be played. Wild cards can be any card therefore they are the strongest cards in the game.
Winning the Game
The winner is the player that uses his/her cards up first.
Basic Strategy
The basic strategy of “Faster Than” is very simple; players attempt to get rid of smaller cards first so that only stronger cards are left in the players’ hands near the end of a game. If a player is stuck with small card, it will be very hard to get to play it and empty their hand. However, as winning a round lets the player lead any card to start the next round, one weak card can be kept to be played last.
Language
For very young children, they can simply say the name of the vehicle when playing their card(s). For children that are able, They should say “A ____is faster.” or “A ___is faster than a _____.” If multiple cards are played, they can say; ” ___s are faster than ____s”. Teachers should feel free to make the game as easy or as difficult as they like depending on the abilities of the kids.
Other Usages
These cards can be used for multiple games including, Concentration, Go Fish, Crazy Eights and any other playing card based game. Add two sets of cards together to make the game more interesting!

Buy in JapanAmazon

Spooky Spooky Halloween Card Game)

Get Your Students Using English Naturally

Learn Halloween vocabulary and more. Play a variety of games with the target language of your choice.

Perfect for Halloween lessons, parties and events!

How to Play

Dealing
Shuffle and deal out all of the cards in clockwise rotation.
Playing
The player on the dealer’s left begins by leading any card or pair of cards they like. The next player on the left may then play an equal number of matching cards with a bigger face value, or may pass. Note that the same number of cards as the lead must be played. If the leader starts with a pair, only pairs may be played on top of it. If three-of-a-kind is led, only three-of-a-kinds can be played on top of it. The next player may do the same, and so on. This continues until all players pass. The last person to play a card leads the next round.
Notes on Game Play
The strength of each card is determined by the number on the card. 1 is the smallest, 12 is the biggest. Players can pass anytime, even if the player has cards that could be played. Wild cards can be any card therefore they are the strongest cards in the game.
Winning the Game
The winner is the player that uses his/her cards up first.
Basic Strategy
The basic strategy of “Spooky Spooky” is very simple; players attempt to get rid of smaller cards first so that only stronger cards are left in the players’ hands near the end of a game. If a player is stuck with small card, it will be very hard to get to play it and empty their hand. However, as winning a round lets the player lead any card to start the next round, one weak card can be kept to be played last.
Language
For very young children, they can simply say the name of the Halloween vocabulary when playing their card(s). For children that are able, They should say “A ____is scarier.” or “A ___is scarier than a _____.” If multiple cards are played, they can say; ” ___s are scarier than ____s”. Teachers should feel free to make the game as easy or as difficult as they like depending on the abilities of the kids.
Other Usages
These cards can be used for multiple games including, Concentration, Go Fish, Crazy Eights and any other playing card based game. Add two sets of cards together to make the game more interesting!


Buy in JapanAmazon

Ho Ho Ho Christmas Card Game

Get Your Students Using English Naturally

Learn Christmas vocabulary and more. Play a variety of games with the target language of your choice.

Perfect for Christmas lessons, parties and events!

How to Play

Dealing
Shuffle and deal out all of the cards in clockwise rotation.
Playing
The player on the dealer’s left begins by leading any card or pair of cards they like. The next player on the left may then play an equal number of matching cards with a bigger face value, or may pass. Note that the same number of cards as the lead must be played. If the leader starts with a pair, only pairs may be played on top of it. If three-of-a-kind is led, only three-of-a-kinds can be played on top of it. The next player may do the same, and so on. This continues until all players pass. The last person to play a card leads the next round.
Notes on Game Play
The strength of each card is determined by the number on the card. 1 is the smallest, 12 is the biggest. Players can pass anytime, even if the player has cards that could be played. Wild cards can be any card therefore they are the strongest cards in the game.
Winning the Game
The winner is the player that uses his/her cards up first.
Basic Strategy
The basic strategy of “Ho Ho Ho” is very simple; players attempt to get rid of smaller cards first so that only stronger cards are left in the players’ hands near the end of a game. If a player is stuck with small card, it will be very hard to get to play it and empty their hand. However, as winning a round lets the player lead any card to start the next round, one weak card can be kept to be played last.
Language
For very young children, they can simply say the name of the Christmas vocabulary when playing their card(s). For children that are able, They should say “A ____is stronger.” or “A ___is stronger than a _____.” If multiple cards are played, they can say; ” ___s are stronger than ____s”. Teachers should feel free to make the game as easy or as difficult as they like depending on the abilities of the kids.
Other Usages
These cards can be used for multiple games including, Concentration, Go Fish, Crazy Eights and any other playing card based game. Add two sets of cards together to make the game more interesting!

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